Project CARS PC Patch 4. Release Notes. Hi all,PC Patch 4 is going live now. Here are the final release notes. Project CARS – PC Patch 4. Release Notes. New & Enhanced Feature Summary* Online – added support for 'Force Default Setups' in Multiplayer restrictions screen.* Online – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.* Online – lobby search settings are now saved between sessions.* Career – mandatory pitstop opening lap will now scale when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 1.
HUD – when adjusting real- time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real- time settings HUD, messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.* GUI – added a game version number display to the main menu.* Assists – Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.* Assists – the Best Line assist now provides an option to only show the braking areas* Tracks - Movable trackside objects and broken- off car parts will now be removed from the track after impacts.* Graphics – Enhanced Mirror option. When enabled, the rear view mirror resolution is doubled and the draw distance set to match the forward- looking draw distance.* Leaderboards – added an option to view the overall leaderboards for each track, showing the best times for all cars in the game.* Leaderboards – added an option to back out of changes in the leaderboards screen. Online* New – added support for 'Force Default Setups' in Multiplayer restrictions screen.* New – players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars.* New – lobby search settings are now saved between sessions.* Fixed an issue where the AI could remain stuck on the grid after the previous host left the session.* Fixed an issue where the player was unable to select the Bentley GT3 in online races.* Fixed an issue in Create Lobby where selecting Vehicle . Disqualified drivers will now be placed at the back of the grid.* DLC Career Accolades are now only present if the appropriate DLC pack is installed. This fixes an issue where the player was unable to do 1.
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DLCs accolades also being present.* Fixed an issue where bonus points were not being awarded for Kart series and some invitational events.* Fixed a bug where the invitational events that require winning team championships weren't always unlocking.* DLC Career Accolades – translated (non- English) strings added for Invitational Accolade – 3. Touring Challenge* Fix to make sure player is placed last after skipping/simulating, in races where the second- best qualifying time is used for grid placement for the 2nd race (this was affecting Formula Rookie, LMP1- 3, GT5 and Touring races).* New – mandatory pitstop opening lap will now scale as well when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 1. Improved Contract system to allow for extra entry level contract awards when progressing to a new motorsport, or when only being offered a renewal for the current motorsport.* Improved the AI logic during races with Mandatory pit stops so that they will pick a more optimal time to stop when there is also changing weather at play.
Audio* Tweaks to the Ginetta GT3, Clio and Bentley Speed 8. GUI, HUD, Telemetry* New – when adjusting real- time settings, for example Brake Balance, the player will now see a HUD message to indicate what the setting has been changed to. The HUD will display “N/A” in the real- time settings HUD messaging when a specific setting is not available due to it being disabled in MP session or not present on the vehicle.* New – added a game version number display to the main menu.* New – the Best Line assist now provides an option to only show the braking areas.* New – Enhanced Mirror option – when enabled, the rear view mirror resolution is doubled and the draw distance set to match the forward- looking draw distance.* New – added an option to view the overall leaderboards for each track, showing the best times for all cars in the game.* New – added an option to back out of changes in the leaderboard screen.* Rebalanced the point at which Forecast weather becomes Current weather in the UI display so that the info display changeover better matches what the player is seeing in- game.* Track temperature is now displayed on all in- game menus.* Fixed an issue where the Time Progression slider skipped every 2nd option when moving the slider left or right.* Track temperature will now display correctly based on the unit system and language selected by the player.* Fixed an issue where the tyre wear meters on the HUD telemetry screen were flipped for the right front and left rear tyres.* Track Temperature and Weather information are now positioned uniformly across all in- game screens.* Removed redundant leading zeros from the KERS motec display.* Fixed an issue where accessing the map or telemetry in the monitor screen would disable the player HUD in game .* Fixed issue where changing . An alternative fix is now implemented to prevent the jolting when un- pausing the game.* Fixed an issue where force feedback was still active when an AI team mate was driving the player’s car.* Fixed an issue where calibrating the pedals could at times cause the pedals to function incorrectly.* Logitech – updated pedal mappings for G2. G9. 20 to match the latest hardware revisions.* Fanatec – added use of accelerator rumble on CSW Base v. Vehicles* Audi A1 Quattro – changed class to Road C2.* Audi R1.
KERS readout to cockpit display. Rebalanced cockpit exposure/brightness.* BAC Mono – fixed duplicate material name causing a problem on painted cockpit parts.* BMW 2. Turbo – tweaked default tyres and brake balance so that the default setup provides a better overall performance versus the other cars in its class.* BMW 3. TC – fixed the top speed statistic displayed in the front- end.* Caterham SP3. R – added push- to- pass boost gauge to cockpit display and enabled exhaust backfire.* Ford Escort and Mustang 2+2 Fastback – tweaks to help reduce climbing other vehicles during side- to- side contact.* Ford Mustang 2+2 Fastback – fix for shadow flicker on AI cars.* Ford Capri Group. Ford Mustang GT 2. FFB tire force multiplier by 2.
Gumpert Apollo – re- added four exhausts.* Marek/RWD LMP cars – improved the default view position.* Ruf CTR – recalibrated engine boost and allow up to 1. Fixed an issue where the external side mirrors were switched.* Added hybrid boost gauge to display for Mc.
Laren P1, Marek RP3. LMP1, RWD P3. 0 LMP1. Tracks* Le Mans – lowered the entry part of the kerb in the Mulsanne corner to fix the issue where cars would register a collision with the kerb. General* New – movable trackside objects and broken- off car parts will now be removed from the track after impacts.* Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.* Reworked the stretched headlight reflections to be more accurate to real life.* Fixed an issue where the Driving Line assist would become invisible when particles were set to off.* Ensure that players cannot turn on assists using hotkeys in community events, when the assists have been explicitly disabled for the event in question.* Fix further cases where the pre- race cameras would at times cut into the track surface.* Fixed an issue where vehicle windows would at times not render correctly when using centre cockpit cam and helmet cam.* Improved general game stability. Dedicated Server Updates* Lua scripting – as an alternative to external scripting via the server's HTTP API, the server now supports add- ons written in Lua.* If the server advertises that it controls track selection, vehicle selection or vehicle class restriction, the game now correctly respects this and won't allow players choosing mismatching track/vehicle.
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